All Sphinx riddles and riddle solutions in Dragon’s Dogma 2

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The Sphinx riddles comprise 1 of the most complex challenges in Dragon’s Dogma 2, but are worth spending the time to solve. Though the quest for the Sphinx riddles (“A Game of Wits”) is an ordeal that sends you off the beaten way to complete 10 intricate missions, you’ll reap any awesome rewards.

Before we begin, any good and bad news. The good news is that you can start “A Game of Wits” at any point in your playthrough. The bad news is that completing all Sphinx riddles can be a long and arduous process, especially if you approach the mission at a low level.

Don’t fret, though, as we’ve detailed the step-by-step process below. If you’re wondering how to complete “A Game of Wits, here’s everything you request to know, including where to find the Sphinx (both times!) and how to solve all Sphinx riddles.


‘A Game of Wits’ walkthrough in Dragon’s Dogma 2

“A Game Of Wits” is an optional quest in Dragon’s Dogma 2. You can start it by gathering the Sphinx up in the Mountain Shrine. At a glance, here are the steps you’ll request to complete to finish “A Game of Wits”:

  • Meet the Sphinx in the Mountain Shrine
  • Talk to her, then perceive to and solve the first 5 riddles (there are 10 total)
  • Once you complete the 5th puzzle, the Sphinx will fly toward a second location
  • Reunite with the Sphinx in the Frontier Shrine
  • Listen to and then solve the second batch of riddles, which will appear to you in random order
  • Once you complete the tenth riddle, you’ll officially “finish” the “A Game of Wits” side quest
  • But if you want to open the final chest, you’ll gotta fight the Sphinx, which demands a circumstantial strategy (more on this later, but you should change vocation to Archer erstwhile you’re on your 8 or ninth riddle).

An crucial note is that failing a riddle will prevent you from unlocking its corresponding award. Or, in the worst-case scenario, the Sphinx will simply fly away, preventing you from completing the quest. You should remainder at an inn (or your house) before you visit the Sphinx.

Image: Capcom via Polygon

Below, we explain in item how to solve all Sphinx riddles. Or, if you’re having problem on a peculiar riddle, you can usage this table of contents to navigate straight to the solution for the exact riddle you’re stuck on. Good luck.


Sphinx Location #1 in Dragon’s Dogma 2 (Mountain Shrine)

Graphic: Polygon | origin images: Capcom via Polygon

The first Sphinx location in Dragon’s Dogma 2 is in the Mountain Shrine. To get there, usage Checkpoint remainder Town (near Battahl) as a base camp. From there, you’ll gotta follow a way up north, sticking to the western side of the map.

From Checkpoint remainder Town, exit through the northern entrance and follow the main way until you stumble upon the first road to the left. Take that through a valley with enemies, rolling boulders, and, thankfully, a campsite.

You’ll yet be out in the open and into the Ancient Battleground. (You’ll know you’re in the right place if you see a dragon and a cyclops fighting each other.) proceed down the “main road” on your map, utilizing the way with the rocks on the left side as a safe passage to avoid unnecessary confrontations. proceed moving through the castle walls, and you’ll yet see an open gate covered with rocks. That’s your entrance.

Image: Capcom via Polygon

Once inside, head toward your left, ignore or fight the skeletons, and go up the circular staircase. proceed moving forward, past the ballista, and you’ll find a gap in the ground with a ladder, which looks like a Minecraft cave entrance with a hyperrealistic texture mod. erstwhile you’re on the ground again, prepare to attack or ignore skeletons erstwhile more, and then follow the corridor with the stairs until you’re out in the open.

You’ll come across another staircase that leads to what seems to be a dead end. There’s a sleeping cyclops resting next to a ladder on the left, which is where we request to go next. Again, it’s up to you if you want to engage in a smackdown or not.

Image: Capcom via Polygon

Then, usage the staircase, follow the way toward the cave entrance, and you’ll be inside the Worldsend Cavern. anticipate a fewer bandits and another enemies here, and a Seeker’s Token, which you’ll request for this mission.

Once outside the cavern, keep moving toward the next entrance. You’ll see a large enemy; feel free to ignore them.

After you’re through the second, more straightforward cavern, you’ll exit to Mountain Shrine. All you request to do is climb up the staircases to meet the Sphinx in all her glory. If you have any on-hand, you should temporarily place a portcrystal here — you’ll request to return to this place for the first 5 Sphinx riddles.


Riddle of Eyes solution

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You can tackle the first 5 riddles in any other, but the Riddle of Eyes is so straightforward that you might as well complete it first. The Sphinx will point you toward a cave close to her location, and ask to retrieve an item.

To complete the Riddle of Eyes in Dragon’s Dogma 2, enter the cave that the Sphinx points toward, take a fewer steps in, and look behind you. There’s a chest located above the door, next to the wall (as show in the screenshot above). Climb the rocks to get to it, catch the Sealing Phial, and return to the Sphinx. Give her the Sealing Phial to complete the riddle.

Riddle of Eyes reward: A Wakestone


Riddle of Madness solution

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The Riddle of Madness sounds complex, but it’s rather straightforward. The Sphinx asks you to bring “your most beloved” to her, which hints at a character with whom you have a advanced affinity. But you can complete the Riddle of Madness by offering your main pawn.

To complete the Riddle of Madness in Dragon’s Dogma 2, approach your main pawn and press the catch button to lift them on your shoulders. Then, take them to the altar in front of the Sphinx, and talk to her.

Confirm all the dialog queries, and you’ll be set. (The Sphinx did mention something to me about being disappointed for only bringing 1 person, or “beloved,” in this case. But this didn’t hinder my advancement nor affect the reward in any way.)

Riddle of Madness reward: A portcrystal (if this is your first portcrystal, place it close or just outside the Sphinx’s location)


Riddle of Wisdom solution

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The Riddle of Wisdom requires you to recruit a circumstantial pawn. The Sphinx is rather vague about the objective, but she will ask to show her a “parent.”

To complete the Riddle of Wisdom in Dragon’s Dogma 2, you gotta recruit a Pawn named “SphinxParent” from a Riftstone of Fellowship. If you find 1 with said name, make certain to inspect the profile first and verify that the creator is Capcom. That way, you avoid dupes.

If you haven’t come across a Riftstone of Fellowship yet, you’ll find 1 northeast of Checkpoint remainder Town, in a tower at the fork in the road. There’s a Riftstone of Fellowship inside; I found a “SphinxParent” pawn there. (Remember that, erstwhile you’re inside the rift, you can interact with the riftstone again to check the list of pawns at that stone.)

Some users have reported that pawns named “SphinxMother” and “SphinxFather” besides work, but if you want to be 100% certain you have 1 who will do the trick, I’d urge holding off until you come across SphinxParent. erstwhile you find them, then recruit them and return to the Sphinx.

Back in the shrine, guide the pawn to the altar in front of the Sphinx, talk to her, and you’ll be set.

Riddle of Wisdom reward: 1,200 RC


Riddle of Conviction solution

Image: Capcom

The Riddle of Conviction has the Sphinx asking you for what “you most prize” in the world. virtually any item will do the trick, but you should put any thought into your choice.

To complete the Riddle of Conviction in Dragon’s Dogma 2, I offered the Sphinx a Golden Trove Beetle (those items that marginally increase your inventory size). They’re simultaneously beneficial and plentiful — in fact, I found 1 close the first campsite you see as you’re traveling from Checkpoint remainder Town to Mountain Shrine.

According to both user reports and our own testing, you can give any item to the Sphinx to complete the Riddle of Conviction. The only difference in result is that’ll get a copy of whatever you give her, so it’s best to give her something uncommon (like, say, a portcrystal or Unmaking Arrow).

Riddle of Conviction reward: A copy of whatever you give the Sphinx (for me, it was another Golden Trove Beetle)


Riddle of Rumination solution

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The Riddle of Rumination is the trickiest of puzzle in the first batch of Sphinx riddles. I hope you remember where you found your first Seeker’s Token, as you’ll gotta return to that location.

To complete the Riddle of Rumination, you gotta revisit the place where you found your first Seeker’s Token, and retrieve the Finder’s Token, which will be in the same place. Then, all you request to do is return to the Sphinx and give her the fresh token. Like The Ring, you have 7 (in-game) days to tackle this quest, so beware of dozing off besides many times after proceeding this riddle the first time.

This riddle is simply a tricky 1 that doesn’t have a catch-all solution, as everybody’s experience is different. If you found a Seeker’s Token early on in the game, chances are, it was around the Vernworth, Melve, Northeastern Vermund, or Western Vermund regions. (Our guide to early Seeker’s Tokens can point you in the right direction.)

Now, how do you complete the Riddle of Rumination if you haven’t found a Seeker’s Token yet? This was my experience, and yes, there’s a trick to it if you’re stuck. The first 1 I found was inside the Worldsend Cavern. After proceeding the riddle, I went back to the place in the cavern, but the Finder’s Token wasn’t there.

If you’re trying to complete the Riddle of Rumination and you can’t find the Founder’s Token even though the location is the correct one, the next steps should help:

  • I searched for a second Seeker’s Token
  • I went to the Vocation Guild in Checkpoint remainder Town and bought a ferrystone for 1 Seeker’s Token
  • I slept until morning at the local inn
  • I then returned to the Worldsend Cavern and found the Finder’s Token

Riddle of Rumination reward: 3 ferrystones


Sphinx Location #2 in Dragon’s Dogma 2 (Frontier Shrine)

Graphic: Polygon | Image: Capcom via Polygon

Once you’ve completed the first 5 Sphinx riddles, she’ll fly away, kickstarting the second part of the quest. (It’s technically possible to make a run for it and catch onto the Sphinx before she takes off to fly on top of her — all the way to her second location — though you’ll leave a portcrystal and the 5th chest behind.)

The second Sphinx location in Dragon’s Dogma 2 is in the Frontier Shrine.

Once more, usage the Checkpoint remainder Town as a base camp. Look at the map, and you’ll announcement a riverside that cuts through the main road. This is simply a river found underneath the bridge outside of town. Follow it toward the western side of the map.

Image: Capcom via Polygon

This way will take you through an open cave. I urge sticking to the right side, climbing any rocks that you come across, until you’re on the way to the right. You don’t want to plunge deep into the cave, but alternatively usage it as a passage to proceed venturing west.

Things will be reasonably straightforward from here. The catch is that the road is filled with all sorts of powerful enemies. I’m talking hard boys, real biscuit boxers, including a Minotaur and a Chimera. I urge making a run for it sticking to the main road as frequently as you can so you don’t get lost (or obliterated).

Image: Capcom via Polygon

You’ll yet come across a way to the left (which heads south, utilizing the map as reference), which is the road that leads to Frontier Shrine. You’ll easy admit it due to the fact that there’s a fallen pillar next to it. Prepare to smash the rocks blocking the entrance (a fewer hits with your weapon will do) and then make another sprint out of danger. The Sphinx is waiting for you on the far end.

Now, it’s time to solve the last 5 Sphinx riddles.


Riddle of Reunion solution

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Hey, a freebie! Even if that Chimera kicked your ass a fewer times getting here. To complete the Riddle of Reunion in Dragon’s Dogma 2, you request to get to the second Sphinx location and talk to her. Yep, it’s as straightforward as it sounds. (If you have one, place a portcrystal here, as you’ll request to return a fewer times.)

Riddle of Reunion reward: 100,000 gold

A word before you proceed to the next fewer riddles. The order for the second batch of Sphinx riddles in Dragon’s Dogma 2 is randomized. As such, it’s impossible to guess which riddle you’ll be getting next.

I’ll list the last fewer riddles as they appeared to me, but if you abruptly get a different one, don’t fret. Just scroll through the page (or usage the table of contents close the top of this guide) to find the answers to your questions.

Without further ado…


Riddle of competition solution

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When you get the Riddle of Contest from the Sphinx, prepare for a fight. She will propose a duel, but 1 where you’ll be at a disadvantage.

As shortly as the encounter begins, the game will automatically equip the ringing of Derision to your character, which lowers your stats to an absurd degree. simply put, you must find another way to deal with the enemy.

To complete the Riddle of competition in Dragon’s Dogma 2, you first gotta stagger your opponent. How you do this will vary greatly on the vocation you’re using. As a Fighter myself, I utilized the Blink Strike skill a fewer times until the enemy was staggered. Whatever vocation you choose, play aggressively here, as you don’t want to lose the duel and neglect the riddle.

Once the opponent is staggered, get close to them and catch them. Take them to the edge located to the right of the Sphinx, where all the pillars are, and toss them into the abyss. (R.I.P., they’d have loved the Eyrie.)

Riddle of competition reward: The ringing of Ambition, which somewhat boosts experience gained from defeating foes


Riddle of Futility solution

Graphic: Polygon | origin images: Capcom via Polygon

The Riddle of Futility is 1 of the tougher Sphinx riddles. For this one, she’ll ask you to take a vase to a character in Bakbattahl without breaking it. Yeah, no. Not dealing with that. If anything touches the vase, it’ll automatically break, causing you to neglect the riddle. And yes, the road is full of enemies.

Before continuing, if you haven’t yet, you should seriously place a portcrystal close the Sphinx.

To complete the Riddle of Futility in Dragon’s Dogma 2, you’ll request to head to the Mural Byway (north of the Mercantile Ward and west of the Residential Ward) in Bakbattahl, and talk to Maurits in the location above. Then, take Maurits back with you to the Sphinx. Drop the character close to the vase (not on top of it!!!) and the dialog should play itself.

Image: Capcom via Polygon

In order to teleport Maurits to the Sphinx, you can either usage the Sealing Phial to capture them inside it, or catch them and fast travel to the Portcrystal outside the shrine.

Riddle of Futility reward: the Eternal Bond ring, which, erstwhile offered as a gift, itdeepens the bond between the giver and the receiver


Riddle of Differentiation solution

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Is the Riddle of Differentiation a Devil May Cry reference? Yes, it is. The Sphinx will show you a character for you to find and take to her. According to our testing, you’ll be shown either Dante or Vergil. And they look identical save for hair type: Dante has consecutive hair, Vergil has any mild waves.

To complete the Riddle of Differentiation in Dragon’s Dogma 2, find the NPC you’re shown and bring them back to the Sphinx.

Snap a screenshot of whoever the Sphinx shows you and usage it as reference. Dante is in Checkpoint remainder Town on the Vermund side, while Vergil is located on the Battahl side. Capture your mark with a Sealing Phial or catch them and usage a ferrystone to teleport back to the portcrystal you placed close the Frontier Shrine (if you heeded our advice to place 1 there, that is).

Once you’re back at the Sphinx, drop Dante or Vergil on the altar in front of her and just chat to finish the riddle.

Riddle of Differentiation reward: Whimsical Daydream, a weapon for the Trickster vocation


Riddle of Recollection solution

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While the Riddle of Recollection might sound simple, don’t let it deceive you. The Sphinx will ask you to tell her how many challenges you’ve completed thus far. If you’ve been following the guide closely, you shouldn’t have failed any. But, in case you did and the Sphinx is inactive around in your game, take that into consideration.

In order to complete the Riddle of Recollection, you must deliver the Sphinx as many statues as riddles you’d solved up to that point.

I had completed 9 riddles by this point, so I grabbed 9 statues and took them to the altar in front of the Sphinx. It’s likely that the statues won’t all fit on top of the altar — this is fine, and the Sphinx will consider them anyway as long as they’re in front of her.

If you completed the first 5 riddles but are unsure about the second batch, you can look at the chests you’ve unlocked so far to complete the number. In case it’s worth repeating, the Riddle of Reunion does number for this, as it’s part of the 10 riddles and, as such, has its own chest.

Riddle of Recollection reward: Unmaking Arrow, an arrow that kills anything in 1 hit, but automatically saves the game (unless you have a spare, do not usage this, since you’ll usage it to finish the “A Game of Wits” side quest)


How to open the final Sphinx chest in Dragon’s Dogma 2

Image: Capcom via Polygon

Once you complete the tenth and final Sphinx riddle, you’ll have a short chat with the Sphinx, and she will flee the shrine shortly after. You’re likely to get an accomplishment or trophy for completing the quest, but this isn’t the end of it.

By this point, you should be utilizing the Archer vocation. If you aren’t, reload to a erstwhile save, look for a Vocation Guild, and then repeat the steps toward the last phase with the Sphinx.

To open the final Sphinx chest in Dragon’s Dogma 2, you gotta kill the Sphinx. I had the bad luck of having the Riddle of Recollection as my last challenge, since this demanded me to run to the chest, catch the Unmaking Arrow, equip it, turn around, and shoot the Sphinx before she fled.

In any case, you’ll want to make certain the Sphinx has a visible wellness bar before you fire the Unmaking Arrow. Then go ahead and equip it — you should see a glowing arrow as shortly as you start aiming with the bow. Shoot at the Sphinx.

She will be momentarily staggered, and reappear in spirit form. You’ll have another short convo with her, and after a moment, she will leave at last, but not without dropping a fewer items first. Between them is the Key of Sagacity. This, as you might have guessed, is utilized to open the golden chest.

Your reward for completing all riddles for “A Game of Wits” and defeating the Sphinx afterward is the Eternal Wakestone. This item can revive multiple NPCs in a single use, as opposed to a regular Wakestone, which revives 1 NPC at a time. The Eternal Wakestone is besides the best way to combat a Dragonsplague epidemic in your game.


For more Dragon’s Dogma 2 walkthroughs, here’s how to find Rodge during “Prey for the Pack,” how to track down Albert for “A Beggar’s Tale,” who to side with in “Tensions on the advanced Road,” how to solve the mystery of “Saint of the Slums,” and how to face your pursuer for “The Arisen’s Shadow.”



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